![]() ![]() I’m still amused that they listed this as a bug, when it was really a nerf. Hitting a target 2-3 times with one Nether Tentacle was amazing for our damage output, allowing us to easily clear waves of mobs and quickly pump damage into Elites. ![]() Nether Tentacles will now only hit each target once. I’ll agree and say Demon Hunters were putting out high numbers, but I still don’t feel that a 50% reduction was needed. This nerf sadly affected all gear that players had already spent millions of gold on, rather than just new items, which was contrary to how things used to work in D2. IAS was the key component for sustained DPS and also super important for Hatred regeneration. I went from something over 2.2 attacks per second to about 1.7. If you were stacking IAS, like I was, then your DPS took a major hit.Increased Attack Speed bonus values on weapons and armor have been reduced by 50%. So what happened to us in 1.0.3? 2 major things and 1 minor one: I’ve got a a few tweaks to my previous build that should help all of us progress farther into Inferno and I have videos of this build in action! The videos are at the bottom if you want to avoid my wall of text x_x. Fortunately, the changes aren’t that bad. Watching the comments come in on my previous post, I could tell a lot of you were concerned also. Hi friends! I’m finally back from a long trip through Europe! I had a great time, saw some awesome things, and drank a lot of beer! The trip was great, but I couldn’t really enjoy it knowing that Patch 1.0.3 was going to drop and change some key things for us Demon Hunters.
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